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    • smceccarelli
      smceccarelli Pro SVS OG last edited by

      I think both styles are good and both have their rhyme and reason. So instead of choosing one of the other, maybe the way to go is to keep both and to pick the one that is most appropriate to the project and the time available.
      There is a question that I have been asking myself since seeing your work for the first time and following through all your beautiful pieces. Is there a reason why you have chosen to keep all your character features and proportions similar? I think your draughtmanship is great, you have a great sense of color and you definitely know how to render, so I was wondering why you have chosen to limit yourself so strictly on character proportions and shape language. It looks good, but it seems limiting, while you have the skills to give yourself more freedom...and especially with multiple characters in a story it may be a potential pitfall. I do not mean to be critical, but I needed to ask 😉

      1 Reply Last reply Reply Quote 0
      • amberwingart
        amberwingart last edited by

        I agree with @Kevin-Longueil - I think both look good, but the 1st one definitely looks more polished and pro. I also agree with @smceccarelli that keeping them both for different projects is a good idea -- using the lines would be good for a comic strip or even for an advertisement where they want a more cartoonish look. I also agree about the eyesbrows though - they kind of throw the eye out of the image. Also, there's just one more thing that struck me immediately...I don't know how to say this...but the nose on the first one is a little...disturbing. It looks a little too much like...another part of the anatomy. Maybe change the color a bit, change the shape just a bit or shade it differently? Other than that, I really like these images! You've got mad skills 🙂

        Facebook Page: http://www.facebook.com/amberwingart
        Instagram: @savinafranciscoart
        YouTube: http://www.youtube.com/amberwingart
        Website: http://www.amberwingart.com
        SVS Sketchbook: http://forum.svslearn.com/topic/915/savina-s-sketchbook-updated-2-13-16

        1 Reply Last reply Reply Quote 0
        • evilrobot
          evilrobot SVS OG last edited by evilrobot

          @smceccarelli @amberwingart Thanks for the comments and insight. For some reason I do tend to like the short characters (most being only one to one and half heads tall) I can if I want paint very realistically and I also (not lately and it would take practice to get back into it) draw very accurate anatomy. It's just a case of utility and also me finding what I like. I like characters with big heads, hands, and feet

          I actually use to try and draw my characters with more anatomy, but then I'd get all the anatomy comments...biceps are wrong...blah...blah..blah...when proper anatomy wasn't what I was going for. So now I'm like there is nothing about this image that can make anyone possibly think I'm going for proper anatomy it's a cartoon and that's it.

          Also I simplify so much so I can do the character turns. I can not turn a realistic character and keep a likeness. I found the only way for me to do it was to simplify the head and body down to basic shapes. So I guess the secret to my style is I'm not good enough to carry a story with more complex characters.

          So this project I'm working on now I'm trying to use very simple characters and I'm going to try and concentrate on getting better compositions and working on my story telling.

          http://www.palacioillustration.com/

          https://www.scbwi.org/illustrator-gallery/illustrator-detail/?illustrator_id=84142

          https://www.pinterest.com/evilrobot2/pins/

          https://twitter.com/MyEvilRobot

          smceccarelli 1 Reply Last reply Reply Quote 0
          • smceccarelli
            smceccarelli Pro SVS OG @evilrobot last edited by

            @evilrobot Ah!I see where you are coming from! I would still want to throw in a caveat that formulas may turn out to limit your potential - does not have to, as Mangas demonstrate over and over again, but is a potential risk. You can be cartoony and disregard anatomy while keeping a high variability of shape and design language - Stephen Silver (among many others) is a good example of that. Carter Goodrich and Nico Market are even better. Just some unsolicited thoughts - I wanted to share because it was nagging me somehow...feel free to ignore and forget!

            1 Reply Last reply Reply Quote 1
            • Chip Valecek
              Chip Valecek SVS Team SVS OG last edited by

              I think it would look cool if you kept the lines in the face around the eyes/mouth/nose and left the rest without. A little combination of both.


              https://www.instagram.com/chipvalecek/
              https://www.facebook.com/cvalecek
              http://www.cshellmedia.com/

              1 Reply Last reply Reply Quote 1
              • T
                Tyler Blake @Leontine last edited by

                @Leontine I was thinking perhaps the bear is lost, or separated from his mother ... hungry works too 🙂

                1 Reply Last reply Reply Quote 1
                • evilrobot
                  evilrobot SVS OG last edited by

                  Working on some new digital water color and ink brushes. First test. 0_1476509530497_test-image.jpg

                  http://www.palacioillustration.com/

                  https://www.scbwi.org/illustrator-gallery/illustrator-detail/?illustrator_id=84142

                  https://www.pinterest.com/evilrobot2/pins/

                  https://twitter.com/MyEvilRobot

                  1 Reply Last reply Reply Quote 1
                  • evilrobot
                    evilrobot SVS OG last edited by

                    And some traditional practice with sable brush0_1476509791439_sable-practice.jpg

                    http://www.palacioillustration.com/

                    https://www.scbwi.org/illustrator-gallery/illustrator-detail/?illustrator_id=84142

                    https://www.pinterest.com/evilrobot2/pins/

                    https://twitter.com/MyEvilRobot

                    1 Reply Last reply Reply Quote 0
                    • evilrobot
                      evilrobot SVS OG last edited by

                      Just testing out some things I noticed while studying some other artists work. I'm toying around with the idea of going more in this direction. 0_1476850602704_10-18-16-warm-up-palacioillustration.jpg

                      http://www.palacioillustration.com/

                      https://www.scbwi.org/illustrator-gallery/illustrator-detail/?illustrator_id=84142

                      https://www.pinterest.com/evilrobot2/pins/

                      https://twitter.com/MyEvilRobot

                      1 Reply Last reply Reply Quote 1
                      • smceccarelli
                        smceccarelli Pro SVS OG last edited by

                        The guy with the mosquito is awesome!

                        1 Reply Last reply Reply Quote 1
                        • evilrobot
                          evilrobot SVS OG last edited by

                          More testing. 0_1477173750575_10-22-sketch.jpg

                          http://www.palacioillustration.com/

                          https://www.scbwi.org/illustrator-gallery/illustrator-detail/?illustrator_id=84142

                          https://www.pinterest.com/evilrobot2/pins/

                          https://twitter.com/MyEvilRobot

                          evilrobot 1 Reply Last reply Reply Quote 1
                          • evilrobot
                            evilrobot SVS OG @evilrobot last edited by

                            Practice some texture and other stuff.0_1477464968742_warm-up.jpg

                            http://www.palacioillustration.com/

                            https://www.scbwi.org/illustrator-gallery/illustrator-detail/?illustrator_id=84142

                            https://www.pinterest.com/evilrobot2/pins/

                            https://twitter.com/MyEvilRobot

                            1 Reply Last reply Reply Quote 0
                            • evilrobot
                              evilrobot SVS OG last edited by

                              More practice with texture and rendering. Also working on expanding the shapes I use for characters as per some critiques. 0_1477552294136_10-27-sketch.jpg

                              http://www.palacioillustration.com/

                              https://www.scbwi.org/illustrator-gallery/illustrator-detail/?illustrator_id=84142

                              https://www.pinterest.com/evilrobot2/pins/

                              https://twitter.com/MyEvilRobot

                              1 Reply Last reply Reply Quote 1
                              • evilrobot
                                evilrobot SVS OG last edited by

                                warm up from tonight still playing around with texture.0_1477639459600_10-28sketch.jpg

                                http://www.palacioillustration.com/

                                https://www.scbwi.org/illustrator-gallery/illustrator-detail/?illustrator_id=84142

                                https://www.pinterest.com/evilrobot2/pins/

                                https://twitter.com/MyEvilRobot

                                1 Reply Last reply Reply Quote 2
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