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    I need some help figuring out where I am going wrong with this one.

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    • Eric Castleman
      Eric Castleman @Lee White last edited by

      @lee-white looking better? I brightined the clouds behind him, and started removed the harsh rim lighting.

      0_1522652191535_35CB2455-4019-4BCD-A41F-EBE4407568B7.jpeg

      EricCastleman.com

      SCBWI profile
      https://www.scbwi.org/members-public/eric-castleman

      Jon Anderson 1 Reply Last reply Reply Quote 2
      • demotlj
        demotlj SVS OG @Eric Castleman last edited by

        @eric-castleman I too, would like to hear how people approach this because I struggle with moving to color, especially when I'm doing a series in which certain local colors have to stay the same (character's clothes, for example.) What I started doing was painting a monochrome value study and then when I choose a color, I use the classic color picker (in Procreate) to make sure the value slider stays on the same place as the value in the monochrome study. It feels very mechanical though and I'd rather have a better innate sense about what I'm doing.

        Laurie DeMott
        instagram.com/demotlj

        1 Reply Last reply Reply Quote 1
        • Jon Anderson
          Jon Anderson SVS OG @Eric Castleman last edited by

          @eric-castleman The latest image us an improvement but the background ship is still too dark. It has nearly the same value as your character and with it being a more a simplified shape it draws way too much attention to itself. I would recommend lightening the background ship and darkening the clouds around it so that the biggest contrast in value is around the character.

          I feel the same way you do about color. One thing that has helped me recently is to create a grayscale layer in Photoshop. Make a new layer that stays on top of the others. Change it from normal to color then fill the layer with pure black. It will make everything grayscale to reveal the values and you can turn it off and on anytime by hiding the layer. When I would struggle with a spot I would "turn on" the layer, select the spot in question in it's layer, bring up the Hue and Saturation menu, then adjust the sliders while in grayscale untill the value looked right. It's scary because you don't know what your color is going to be changed to but if you can get the value right you'll get a good idea or where the color should be if you're not happy with what the blind change did. Sometimes it's wonky but just breaking away from the color I thought I should use and tinkiering with new colors worked better for me. I hope you figure it out. This piece looks cool.

          instagram.com/jonandersonillu

          Eric Castleman 1 Reply Last reply Reply Quote 2
          • Eric Castleman
            Eric Castleman last edited by

            Yea, I use a glazing technique.

            EricCastleman.com

            SCBWI profile
            https://www.scbwi.org/members-public/eric-castleman

            Kevin Longueil 1 Reply Last reply Reply Quote 0
            • Kevin Longueil
              Kevin Longueil SVS OG @Eric Castleman last edited by Kevin Longueil

              @eric-castleman Hey Eric - Here is a Sam Nielson video from Schoolism where he talks about exposure - https://www.youtube.com/watch?v=vRlc2B5l-HE when i did the paint over i thought in terms of exposure and tried to overexpose the background to make it recede and darken the foreground and save detail for the foreground - Robert Kondo and Dice Tsutsumi explain exposure best in one of their classes but i could not find a video for it - but here is a pretty good one from them concerning lighting - anyways - this might all be stuff you know but i found them helpful 🙂

              https://www.youtube.com/watch?v=Kgorrb_5-ag

              Portfolio: kevinlongueil.com
              https://www.instagram.com/kevinlongueil/

              1 Reply Last reply Reply Quote 2
              • Eric Castleman
                Eric Castleman @Jon Anderson last edited by

                @jon-anderson here it is with just a few changes you suggested. Busy day at work so just inching along until tonight.

                0_1522700375971_F18D938F-5153-4571-B6A3-93970EF33434.jpeg

                EricCastleman.com

                SCBWI profile
                https://www.scbwi.org/members-public/eric-castleman

                Jon Anderson 1 Reply Last reply Reply Quote 1
                • Jon Anderson
                  Jon Anderson SVS OG @Eric Castleman last edited by

                  @eric-castleman That is looking better. Keep an eye on the saturation of that background ship so that it still doesn't steal too much thunder from your character. Just dropping the saturation a little may go a long way in making it feel like it is actually in the background. One other thing I just notice, and you probably just haven't had time to adjust it yet, is the rim lighting on that ship. You reduced it on the foreground but it still looks heavy on that ship which makes it want to pop forward more than you might intend. (And I can totally relate to the "being at work" thing.)

                  instagram.com/jonandersonillu

                  1 Reply Last reply Reply Quote 1
                  • Eric Castleman
                    Eric Castleman last edited by

                    Here’s an update:

                    0_1522830026585_927CB317-876F-4217-B5F7-2C72272B5369.jpeg

                    EricCastleman.com

                    SCBWI profile
                    https://www.scbwi.org/members-public/eric-castleman

                    1 Reply Last reply Reply Quote 1
                    • Lee White
                      Lee White SVS Team SVS Instructor Pro SVS OG last edited by Lee White

                      I was wondering about that rope. Here's a quick view without it.And also open up a bit of space on the left side a bit and scale down the ship in the upper right.

                      0_1522856732058_1522830031672-927cb317-876f-4217-b5f7-2c72272b5369-resized.jpeg

                      SVS Faculty Instructor
                      www.leewhiteillustration.com

                      1 Reply Last reply Reply Quote 3
                      • Lee White
                        Lee White SVS Team SVS Instructor Pro SVS OG last edited by Lee White

                        also, here is a quick color pass. I did this using my finger on my laptop trackpad, so it's not very accurate, but it's a start. I wanted to simplify your shapes and separate your character. Maybe go very dark with your values and details on him so everything doesn't look like that muddy middle brown tone. Just a thought....

                        0_1522858939904_1522830031672-927cb317-876f-4217-b5f7-2c72272b5369-resized.jpeg

                        SVS Faculty Instructor
                        www.leewhiteillustration.com

                        1 Reply Last reply Reply Quote 5
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