Cookies in Space - book dummy project
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Very impressive! I like @Dulcie's suggestion for Peter's legs. I also vote for human boy sharing cookies with alien kids. Norbert is the only character that doesn't seem to fit his personality. He looks shy with his face half hiding in the cylindrical body. I like #1 the best. But really, they are all great!
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Snap! I love these designs!
I think this would be a great design for a first book!
The silhouettes are strong on most of the characters and I could definitely see this as animated series or comic or something. -
First pass at the maquette for the little kid. Needs to work more on the hands and ears and general refinement.
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@smceccarelli Very nice! What 3d app are you using for this? Zbrush?
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@natiwata Yes, my old friend ZBrush - had not used it for 6 moths and I feel so clunky....
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@Dulcie This is a collaborative design - I incorporated your suggestion for the legs as well as another colleague's suggestion to include kitchen-apparel-like elements (the story is about baking on a spaceship). I though you would like to see this - I love how ZBrush and Keyshot make designs come to life in the real world - it makes the artist's work feel so real and tangible for me!
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@smceccarelli That looks great! - so real! - and I can definitely see the kitchen implements inspiration in the design. I think the springs in the legs match well with that idea, and I can see why that would fit with the baking concept Glad you are making progress, will be great to see the next steps
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This looks totally awesome. I love the work flow of using zbrush to make a digital marquette too, great idea. I have been debating whether or not to buy zbrush, but the learning curve is quite steep from what I have heard. Have you found this to be the case?
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@RobinSlee I would say about 3-4 months full immersion - I had a whole course on that during 15 weeks, plus a bunch of tutorials (Digital Tutors) and I still occasionally have to look up specific things. The interface is so different from any other software and not intuitive. Once you know your way around it though, everything clicks into place. It is much much easier than Maya (which they say takes about 3 years to master - I scared out of it very fast...).
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And finished with the maquettes! I wanted to do some environment modelling, but I think I will just skip that and try a more design-driven approach to environment.
I ended up keeping Norbert as in the original lineup - I tried several other alternatives but nothing worked. It seems like the lineup needed a simpler design to counterbalance the complexity of the other characters. I have swapped around roles in the story so that Norbert does not need hands - but his cookie-cutter feet will turn out handy! Each robot now includes also some subtle elements of kitchen apparel - let me know if you think it comes across (or not!).
I am quite happy with the designs - and funnily I am picking up some likes from Japanese artists on social media - which I think is really interesting!
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They look amazing - I'm sure this is going to work out really well. I can see a spoon, an oven dial, and the various springs remind me of whisks...oh, and a piping tube thing! I think Norbert looks better in the maquette version because his eyes pop out more...will be interesting to see how he does everything without arms
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I don't have any useful critique at this time, everything is just so amazing! I was scrolling down the conversation and realized my jaw actually dropped haha! So I just wanted to let you know that I think your work is awesome!