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    Perspective critiques please!

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    • Alicia Spilde
      Alicia Spilde last edited by

      @Sas I love looking at this illustration. It is fun and has a playful feeling about it. I have nothing to add, as @davidhohn did a great job of offering advice. I, too, would love to know what makes an illustration wonky vs wrong.

      www.instagram.com/aliciaspildeartist
      www.aliciaspilde.com

      Sas 1 Reply Last reply Reply Quote 1
      • StudioLooong
        StudioLooong last edited by

        @demotlj For me, a big part of drawing something with wonky perspective is making sure that the parts that are intentionally wonky are far enough off from where they should be in "correct" perspective that it looks purposeful. If it's only a little off it looks like a mistake.

        The second part for me is if someone is going to make something with wonky perspective they need to exaggerate it in a way that enhances the character of the object or space.

        I love the way Alisa Yufa uses wonky perspective to add energy and character to her work. In this piece with the blue shopfront she bends all the lines in a way that gives the building a bouncy energy. If she had done this in correct perspective, the repeating verticals and horizontals of the building would have provided a quiet stability but the way she's chosen to warp things conveys the sense of charm and excitement that she (or maybe the person pictured) has when coming across this little shop.

        0_1544454005886_Screen Shot 2018-12-10 at 8.49.43 AM.jpg

        Here's another really nice one where vertically, the bend in the perspective of the room mimics the arc in the figures' legs. Horizontally, rounds forms still uniformly hold a little bit of an elipse where square forms are pushed almost completely flat. She does this to artfully harmonize the shapes in the room - the rectangular cabinets and counters, the tiles on the walls, the stove, the squareness of the man's upper body, the pattern on the table cloth.

        0_1544454292844_Screen Shot 2018-12-10 at 8.47.21 AM.jpg

        Taylor Woolley
        (Formerly Taylor Ackerman / StudioLooong)


        Website: www.woolleystories.com
        Instagram: https://www.instagram.com/woolleystories/

        Sas 1 Reply Last reply Reply Quote 3
        • NessIllustration
          NessIllustration Pro @demotlj last edited by

          @demotlj I will often "build" my perspective correctly in my first base sketch, then on top of it draw it a bit more wonky. As for what I draw wonky and what I leave, it's kind of an instinctive process but if I had to try to explain it, in a structure I'll often leave about half the lines correct and draw the other half wonky. I'll also draw some of my lines bent or curved in the middle when they're supposed to be straight, but they'll still start and end where they're supposed to.

          Note that this isn't a technique that will work for all wonky perspective styles as some are more deformed than others! Mine is mostly correct with some swagger haha

          0_1544456957700_Airport.jpg

          vanessastoilova.com
          instagram.com/vanessa.stoilova/

          Check out my Youtube channel for tips on how to start your career in illustration! www.youtube.com/c/ArtBusinesswithNess

          demotlj Sas 2 Replies Last reply Reply Quote 3
          • demotlj
            demotlj SVS OG @NessIllustration last edited by

            @nessillustration Maybe, just like in my music analogy, you have to be confident enough in the rules before you start playing with the rules. I think it will be a few years before I'm secure enough in what I'm doing to get swagger! I love yours though; it's really great.

            Laurie DeMott
            instagram.com/demotlj

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            • Sas
              Sas @davidhohn last edited by

              @davidhohn Thank you so much for your answer! So when making a wonky perspectival illustration it's allright to use two horizon lines? Is it only usable if you're using one point perspective or can you use it in, let's say a two point perspective of an inside environment?

              I will redo the drawing using your suggestion. Thank you again for taking the time to clarify this and giving the suggestion! 😃

              https://www.instagram.com/sasmakkinje/

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              • Sas
                Sas @demotlj last edited by

                @demotlj Maybe the same goes for this? I don't really know. Perspective is still pretty new to me and as I am a perfecionist, I need everything to look as it should be. That's why I made this illustration, to see if I can get off the "correct" road for a bit and just play around with it all.

                Maybe you should just play around with it and see what music will be played on your paper?

                https://www.instagram.com/sasmakkinje/

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                • Sas
                  Sas @Alicia Spilde last edited by

                  @alicia-spilde Thank you so much Alicia! Perspective is so difficult! But I think that when you're practicing it enough, it will be a blast.

                  I dont know if you already have it but I have bought a book called How to Draw by Scott Robertson. It is a highly complicated book but it's interactive so you can scan QR codes with an app that belongs to the book, and watch Scott explain everything in detail. It's just like being in a virtual class!

                  https://www.instagram.com/sasmakkinje/

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                  • Sas
                    Sas @StudioLooong last edited by

                    @studiolooong Oh this looks like so much fun! Specially in the bottom illustration where it looks like the wall needs to be bend to make room for the huge man!
                    Looking at the illustration however just looks weird or something. I don't really know where to pin point is. Maybe its that we see much more of the kitchen counter than what we should. Do you see what I mean? It does look friendly with all the roundings in the illustration.

                    https://www.instagram.com/sasmakkinje/

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                    • Sas
                      Sas @NessIllustration last edited by

                      @nessillustration This works so good though! It doesn't look "off" or anything. It looks like it fits right in the illustration.

                      https://www.instagram.com/sasmakkinje/

                      1 Reply Last reply Reply Quote 1
                      • Sas
                        Sas last edited by Sas

                        So having done a very rough sketch redo using @davidhohn suggestion with the wonky two horizon lines, I am keen to hear what you think of it before taking the illustration to the next step.

                        Ps. I changed that last top left window and curved the two store front windows again cause I just didn't like the way they looked now 😛

                        0_1544622577570_Christmas hustle rough draft v2.jpg

                        https://www.instagram.com/sasmakkinje/

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                        • Sas
                          Sas @davidhohn last edited by

                          @davidhohn Should I have put the horizon line higher up? What makes it that you put the second horizon line up. Is it an unwritten rule of rule breaking? Sorry for these questions. Im just so eager to learn this skill and still have a very long way to go.

                          https://www.instagram.com/sasmakkinje/

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                          • Lee White
                            Lee White SVS Team SVS Instructor Pro SVS OG last edited by Lee White

                            1 point perspective is really tricky and it always sets up a "looking down the train tracks" type of feeling that is often hard to work around. There are 3 things I would advise for this kind of perspective:

                            1. Be careful with scale: your alley is too thin for the shot which makes all the angles more severe. Widen the alley and it will feel less cramped. Remove the stairs and anything that sticks out too far into the alley. Also, your buildings are too small which makes us be able to see too much of them. Run them off the page and you eliminate the harsh diagonals at the top of the page somewhat.

                            2. Use as many horizontal objects as you can to interrupt the diagonal lines. THings like awnings and signs, etc. work great for that kind of thing

                            3. "Cheat" the perspective. As david mentioned above, You can mess around with the vanishing point and still have it appear correct. In this quick sketch I really relaxed the vanishing points as they got near the top of the page which is where the real problems come in.

                            Hope that helps some. Good luck! : )

                            0_1544629120606_1544622589085-christmas-hustle-rough-draft-v2.jpg

                            SVS Faculty Instructor
                            www.leewhiteillustration.com

                            davidhohn Sas 2 Replies Last reply Reply Quote 2
                            • davidhohn
                              davidhohn SVS Instructor Pro @Lee White last edited by

                              @lee-white You know, for someone who barely uses linear perspective -- you sure seem to know a lot about it!

                              It's almost like perspective is a tool you use only when it suits the needs of your image . . . 🤔

                              www.davidhohn.com
                              www.instagram.com/davidhohnillo
                              twitter.com/david_hohn

                              1 Reply Last reply Reply Quote 3
                              • irina
                                irina @Sas last edited by

                                @sas Adding some thoughts to the first drawing:

                                what is very important to me when doing wonky on purpose, is to keep some sort of general rules from typical perspectives and then keep the rules you impose on the wonkiness as well

                                Important things - vertical lines - you either keep them straight and or you curve them for optical reasons (not because one of the buildings "dances" for example" and a particular effect

                                • if you keep them straight you can either keep them all straight perpendicular to the bottom plane (the street plane)

                                • or you make them taper slightly at the top as appears in your drawing, in that case you imply a second vanishing point at the top that unites all verticals somewhere very far outside the drawing. In that case, objects closer to the cobbled street on the vertical planes (on the facades) will appear bigger on their bottom than on their top. Meaning for example the first floor windows, all will have a larger bottom sill and a slightly shorter upper sill. In your frawing at the house on the right in the second view plane there's a window that looks like it's counterperspectival

                                • if you curve the vertical planes slightly same rules apply but you should curve them all sort of in paralel with the same amplitude. otherwise some see to fall into the street

                                I think that either curving or tapering slightly can soften the very exagerated lines of the perspective

                                ibut i also think one of the main issues is actually scale and understanding how things become smaller the further they are from the viewer. The windows and doors should be narrower. Each window in the successive planes should become narrower and narower. also important to give depth and scale, the cobblestones are ineexplicably straight in the front and curvved in the back. and worse, they all seem the same size. Because of perspective they should appear smaller and smaller and narrower as they are further from the front. Also a rectangle in perspective would look like a paralelogram and if you draw the diagonals in that paralelogram you would have the middle. that's a way to correctly split a window for example into correct proportions. I agree with the street seeming too narrow and ditching the steps. the one on the left looks like it would go on forever and the ones on the right look like they are way to steep. as a general rule about stairs and steps usually in normal steps the heights of the step is lower than the width of the step (only on ladders or very very steep ship or attic stairs they are higher)

                                The entire flight of stairs on the right of the character has 4 steps. it's behind the character but it still looks like one step reaches up to his knee. think in real life, that never happens. also, look at his show size, imagine it would have to actually fit on the step. Tiny details like that can give things more realism. you could have stylized the feet to be very tiny and unrealistic in which case it wouldn't have bothered because it still wouldn't feel like he can't put the foot on the step. but if you make the stairs big enough to fit his feet you will see that the stair would reeach way into the street so either make a smaller stir in the background, in a faraway plan or ditch it alltogether.

                                your horizon line is sort of at the navel of the character as davidhohn shows abve. that would look like a child would look at the scene. it implies that the viewer has its eyelevel at the navel so in my opinion i think having the facades seem to fall into the street would imply again the samllness of the kid/viewer.

                                i'm not sure if all this makes sense. i can't draw right now on the drawing but i hope it's helpful. i agree with what people already said. to me wonkiness has to work somehow and at least keep the "things appear bigger nearer to the front and smaller nearer to the back" kinda rule

                                sorry. this is all over the place

                                https://theaoi.com/folios/irinageorgescu/
                                http://www.behance.net/irinageorgescu
                                http://www.instagram.com/anoctambule
                                https://www.facebook.com/irinageorgescuillustration

                                Sas 1 Reply Last reply Reply Quote 1
                                • irina
                                  irina last edited by

                                  @Sas THIS https://www.youtube.com/watch?v=L-Iy-TgfyFo

                                  https://theaoi.com/folios/irinageorgescu/
                                  http://www.behance.net/irinageorgescu
                                  http://www.instagram.com/anoctambule
                                  https://www.facebook.com/irinageorgescuillustration

                                  Sas 1 Reply Last reply Reply Quote 1
                                  • irina
                                    irina last edited by

                                    @Sas Also this https://www.youtube.com/watch?v=mozbtxnmgsU&spfreload=5

                                    Just understand the principles, no need to construct the perspective with a ruler in the case of the cobblestones for example, you can aproximate and make them irregular and so on but keep the idea in mind of things slowly and gradually becoming smaller towards the back.

                                    https://theaoi.com/folios/irinageorgescu/
                                    http://www.behance.net/irinageorgescu
                                    http://www.instagram.com/anoctambule
                                    https://www.facebook.com/irinageorgescuillustration

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                                    • Sas
                                      Sas @Lee White last edited by

                                      @lee-white Thanks for the help! Yeah you're totally right about the size of the buildings. I didn't see it before you mentioned it and widening the alley could help as well. I will give them a shot!

                                      I'm just a bit worried that if I put up more shop signs that maybe the attention of the person carrying all the gifts will get lost. I will sure try out all your tips. Back to the drawing board it is!

                                      https://www.instagram.com/sasmakkinje/

                                      Lee White 1 Reply Last reply Reply Quote 0
                                      • Sas
                                        Sas @irina last edited by

                                        @irina Hi Irina. Great advice! Thank you so much for taking the time to look into this picture. Indeed the steps are waaaay too high! And I will pay more attention to distant objects becoming smaller and narrower.

                                        Thank you again for all your great advice. I will take it to heart when returning to the drawing board.

                                        https://www.instagram.com/sasmakkinje/

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                                        • Sas
                                          Sas @irina last edited by Sas

                                          @irina Ohh thats a handy youtube channel, the my drawing tutorials ! And that's indeed the same stuff what Jake teaches in his perspective class. But should I use this method when making wonky cobblestones? Or just use them as a reference as you suggested? I mean.. does it work when making a wobbly perspective or will it make it too even and neat?

                                          https://www.instagram.com/sasmakkinje/

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                                          • irina
                                            irina last edited by

                                            well, you can also go wonky wonky and look at Beatrice Alemagna for example. It's very "wrong" in many ways. I think what makes her stuff work very well is the fact that everything looks very childlike and she uses perspective sort of like in medieval drawings somehow. but her focus is on illustrating the scene so one understands what is there while also letting the eye move across the page and focus on different areas etc, but she focuses very very much on emotion and expression and on the rendering. textures and hatching and patterns and color and so on. her books sometimes take 6 years to make and she works and reworks scenes and characters many times until they look just right

                                            in my mind i feel drawing "wrong" on purpose is very very hard to do. I'm an architect and want to correct everything and feel very selfconscious when working on a perspective that i try to tweak to look wrong. usually when i show it to others i feel the need to sa nah, but it's wrong on purpose :))

                                            I find a lot of illustrators in the children's book field, perhaps more in europe or the uk ddon't focus so much on constructing a very severe perspective and a lot at illustration schools nowadays arrive at this sort of drawing by a lot of practice and observational drawing without being told specifically what is technically wrong. In the uk i have talked to students and they are not taking classes in perspective or constructive drawing so much as in other places. the focus simply is not on "drawing correctly" but on expression and message and on a lot of experimentation

                                            What i find useful for myself (since i do love wonkiness a LOT and am drawn toward it) is looking at the artists that are employing it and studying and trying to understand how they achieve the effects that i like, whether in environments or in character design. In character design i'm very drawn to a particular look that doesn't come natural to me and i'm not sure about how to go about abstracting so it doesn't look amateurish or forced. i am also trying to specifically avoid the more american disney-esque or cartoon netwoork type of character design though i wish i had fluidity in my designs as well. Bottom line i think there is no recipe, there is just a lot of trial and error and a lot of practicing and experimentation and analisys of what we have done

                                            alt text

                                            Look at this, she explains her process here. Check out the dozens of drawings just to find one particular perfect way to express disgust. Not a simple get it right quick recipe, just constant trial and error. Constant drawing and observing and constant redrawing. From all that appears style

                                            http://blog.picturebookmakers.com/post/118767818346/beatrice-alemagna

                                            Just fail. fail fail fail fail and don't be afraid. and look at art and artists, films and all that, old maps and medieval drawings of cities or interiors, david hockney, the movie the cabinet of doctor caligari, etc... look at things. there is no rule. i do think understanding correct perspective drawing is important but you can focus on learning descriptive geometry and how to construct with a ruler etc or with a system. and you can also understand a lot by real and attentive and careful observation of the world. with a pencil in hand. so draw from life a lot

                                            this is a little all over the place but i hope it's useful somehow. i'm really thinking of wonkiness a lot too and i think the way to access it in a natural way is somewhere between being deliberate and being unaware if that makes sense. if we are too deliberate in making something look wrong it might appear fored and unnatural, if we don't think about it it will look too amateurish and bad, so somewhere in between is probably the sweet spot. but ne thing is true. ALL artists draw and redraw like mad. to come to a final drawing they do loads of drawings. they just don't stop

                                            it's a process, not a recipe

                                            https://theaoi.com/folios/irinageorgescu/
                                            http://www.behance.net/irinageorgescu
                                            http://www.instagram.com/anoctambule
                                            https://www.facebook.com/irinageorgescuillustration

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