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    When or if to seek an art rep

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    • abbottcartoons
      abbottcartoons last edited by

      Hello All,
      With all I've learned here and through other art classes, I've created some digital paintings that, honestly I can't seem to objectively gauge their quality. I immediately see the errors after I complete them but wonder if I'm getting in the ball park quality-wise that might make them worth sending to an appropriate illustration/artist rep. I've been painting dogs for some odd reason in what I hope is a realistic style, but after I get a couple dozen more paintings under my belt to improve my skill level, I'd love to branch into maritime art. At any rate, I'd love to hear feedback thoughts on when the right time to submit, or if getting an art rep makes sense.

      Cheers - Bill
      K9 Karr full lo res.jpg Arleigh with bed lo res.jpg Arleigh in Sun Final lo res.jpg

      Nyrryl  Cadiz 1 Reply Last reply Reply Quote 0
      • Nyrryl  Cadiz
        Nyrryl Cadiz SVS OG @abbottcartoons last edited by

        @abbottcartoons ok before you submit to any agents, i think it’s imperical that you decide for yourself which industry you want to go into. Is it children’s art? Licensing? Game art? Visdev? Gallery?

        Portfolio: nyrrylcadiz.com
        Instagram: https://www.instagram.com/nyrryl_cadiz/
        YouTube: https://www.youtube.com/channel/UCbJCF1Im8ZO7hpGWTKOJMuA

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        • abbottcartoons
          abbottcartoons last edited by

          That's a great question. I'm an avid listener to the Three Point Perspective podcast, and it's been mentioned that galleries take 50% of the proceeds, and you still have additional costs, which doesn't sound like too good a deal to me. Also, since at this time I work only digital, I don't know that a gallery would be an appropriate venue. While I really enjoy the work of children's book illustrators, I don't know that, at least at this time, it's something I'm interested in pursuing. I'm a syndicated cartoonist, so I have some experience in licensing, which could be a potential avenue, at least for prints. I'm also a big fan of game art, and maybe at some point, after some time developing environments, that's a possible route. Thank you for your response Nyrryl - good stuff to be thinking about.

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          • MirkaH
            MirkaH last edited by

            If you have some familiarity with licensing, then I would look into what is needed for a portfolio like that, and actively start working towards that. I think your work would be great for that, but think about what the images would be on and work from there. I assume you'd need some icon type images that can be combined into patterns etc, and then some larger images that match that could be more like the centerpiece images. These look like portraits, and as so are maybe not the best ones to include in a licensing portfolio. Also, when making that work, make sure you have things on layers, so you can easily move and change compositions and background colors for variations.

            http://www.mirkah.com
            http://instagram.com/mirkadraws
            http://www.twitter.com/mirkahokkanen
            http://Shoppicadoodlepress.etsy.com
            http://facebook.com/mirkahokkanen

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