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    Working on "Spider Hunter" (Slowvember piece), feedback welcome!

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    • Jason Kilthau
      Jason Kilthau @Chip Valecek last edited by

      @chip-valecek Thanks for the suggestion Chip! perhaps instead of filling it up then. I can just focus on how things in it already should actually look. Since it's Slowvember I guess maybe I have time 😛

      Jason Kilthau
      www.jaskil.com
      FB- https://www.facebook.com/JMKilthau/
      IG- @JMKilthau https://www.instagram.com/jmkilthau/

      MOO 1 Reply Last reply Reply Quote 1
      • MOO
        MOO SVS OG @Jason Kilthau last edited by

        @jason-kilthau I agree with Chip, don't add more. It si a big improvement over the first one, more refined. It will be fun to see the final 🙂

        Marsha Ottum Owen

        1 Reply Last reply Reply Quote 1
        • Jason Kilthau
          Jason Kilthau last edited by

          I made my second sketch pass over a 30% opacity of the first one. Here is that version. I plan to next go into more detail on the main character here and possibly add more to the spider,

          alt text

          Jason Kilthau
          www.jaskil.com
          FB- https://www.facebook.com/JMKilthau/
          IG- @JMKilthau https://www.instagram.com/jmkilthau/

          1 Reply Last reply Reply Quote 2
          • Eli
            Eli last edited by

            This is really shaping up--it's a very cool piece. I'm glad you didn't add more stuff to it--it has a lot of impact and drama! It kind of looks like her shoulder angle is a little off to me--I think we would see a little more of her upper arm if her lower arm is in that position. It seems like the shoulder rotates back too far for us to still see her elbow...

            Jason Kilthau 1 Reply Last reply Reply Quote 0
            • Jason Kilthau
              Jason Kilthau @Eli last edited by

              @eli Thanks! And thank you for the shoulder critique, I definitely noticed something a bit off when I did this second passover. I plan to go over her and the spider one more time before I start to color/paint. I'll definitely see if I can't figure out the arm angle while doing that!

              Jason Kilthau
              www.jaskil.com
              FB- https://www.facebook.com/JMKilthau/
              IG- @JMKilthau https://www.instagram.com/jmkilthau/

              1 Reply Last reply Reply Quote 1
              • Jason Kilthau
                Jason Kilthau last edited by

                So I started to work out my light and dark areas. This is something I normally don't take a lot of time on, so once I am done with my 12 hour shift that I'm leaving for right now, I will probably continue to work on it before I start my paintover.

                alt text

                Jason Kilthau
                www.jaskil.com
                FB- https://www.facebook.com/JMKilthau/
                IG- @JMKilthau https://www.instagram.com/jmkilthau/

                1 Reply Last reply Reply Quote 2
                • Jason Kilthau
                  Jason Kilthau last edited by

                  I'm taking Slowvember to the extreme with this one... Thank you workplace for providing oh so much Overtime to occupy my time. 😢

                  I'm finally making a color pass and when this is done I will detail it up as best I can before the end of day Thursday.

                  alt text

                  Jason Kilthau
                  www.jaskil.com
                  FB- https://www.facebook.com/JMKilthau/
                  IG- @JMKilthau https://www.instagram.com/jmkilthau/

                  rcartwright 1 Reply Last reply Reply Quote 0
                  • rcartwright
                    rcartwright @Jason Kilthau last edited by

                    @jason-kilthau I've watched you develop this piece and I really liked it at the line drawing stage. I think it has lost something at this stage because of the values you have chosen. I know it is in a cave but you have dark on dark for your character and monster with the greatest area of contrast being the cave opening and the bounce light on the rocks. I would try to use the torch as a stronger light source to light up the character and darken the opening of the cave (maybe make it night time) Maybe the spider could have a natural bioluminescence in the blue or green range.

                    https://www.scbwi.org/members/richard-cartwright/
                    https://www.instagram.com/richardwcartwright/
                    https://www.pinterest.ca/richcartwright3/art-of-richard-cartwright/
                    https://www.richardwcartwright.ca/

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                    • Jason Kilthau
                      Jason Kilthau last edited by

                      @rcartwright thank you! I was looking over the picture early today and last night, realizing to myself that I felt some of the important parts were a little too dark and trying to think of how I could remedy that. With your advice I will look up some pictures from inside a cave lit with a torch tonight and start applying that idea.

                      Thank you for your thoughts!

                      Jason Kilthau
                      www.jaskil.com
                      FB- https://www.facebook.com/JMKilthau/
                      IG- @JMKilthau https://www.instagram.com/jmkilthau/

                      1 Reply Last reply Reply Quote 0
                      • Jason Kilthau
                        Jason Kilthau last edited by

                        My final version, my computer lags a whole lot when I try to start doing the cool stuff like the glowing and lighting.. I can't wait for my new parts to get here so I don't have to get frustrated when I create.

                        alt text

                        Jason Kilthau
                        www.jaskil.com
                        FB- https://www.facebook.com/JMKilthau/
                        IG- @JMKilthau https://www.instagram.com/jmkilthau/

                        1 Reply Last reply Reply Quote 2
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