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    Group run through creative environment design week 6 art and feedback

    SVS Class Work
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    • Susan Marks
      Susan Marks @ArtofAleksey last edited by

      @Aleksey I'm so enjoying how much you can do with 4 value-and your chunky brush. I really like the angles of the cloud, altho I don't understand them. But they're dividing the upper section into halves. (I liked the shape enough to put it first.)

      #3 is my second choice-I think the "herding" reads clearl in this image. I think the diagonal fence, diagonal edge of the meadow/field-read well.

      ArtofAleksey 1 Reply Last reply Reply Quote 0
      • ArtofAleksey
        ArtofAleksey @Susan Marks last edited by

        @Susan-Marks ohhh good points. Ty.

        The weird clouds are different things depending on which one. Some are tree lines, some are giant glaciers jutting out. Kinda like this:
        gettyimages-480847403-1515796564.jpg

        instagram and twitter: @artofaleksey
        alekseyillustration.com

        Susan Marks 1 Reply Last reply Reply Quote 0
        • ArtofAleksey
          ArtofAleksey last edited by

          Ok progress so far.
          DF3D572C-7EB5-4F52-ACFD-76893455D58D.jpeg

          instagram and twitter: @artofaleksey
          alekseyillustration.com

          Heather Boyd 1 Reply Last reply Reply Quote 4
          • Susan Marks
            Susan Marks @ArtofAleksey last edited by

            @Aleksey Glaciers hadn't occurred to me. And good points that when you do these value studies, the shapes that you see may be representing a consistent value, but the shape could be made up of multiple things (i.e. the top border of buildings and trees could make a single shape).

            ArtofAleksey 1 Reply Last reply Reply Quote 1
            • ArtofAleksey
              ArtofAleksey @Susan Marks last edited by

              @Susan-Marks yeah. I treat them as a place holder and try not to lose track of them.

              instagram and twitter: @artofaleksey
              alekseyillustration.com

              1 Reply Last reply Reply Quote 0
              • JerrySketchyArt
                JerrySketchyArt last edited by JerrySketchyArt

                Mine ended up as an interior scene. This is for a game about a grumpy pizza delivery guy who hates his job. Sketch phase:

                CED_Workbook2_Page_6 sketch.png

                ArtofAleksey 1 Reply Last reply Reply Quote 1
                • ArtofAleksey
                  ArtofAleksey @JerrySketchyArt last edited by

                  @JerrySketchyArt are you going with this perspective view?

                  instagram and twitter: @artofaleksey
                  alekseyillustration.com

                  JerrySketchyArt 1 Reply Last reply Reply Quote 1
                  • JerrySketchyArt
                    JerrySketchyArt @ArtofAleksey last edited by

                    @Aleksey Nah. I've already decided I don't like the angle and need to rotate it a bit so it's not so straight on. Might do an outside view. Time for more thumbnails. 😛

                    1 Reply Last reply Reply Quote 1
                    • braden H
                      braden H last edited by

                      I dd a very objective view of things before I realized that this was the subjective final (woops!) so I'll post my subjective final tomorrow (gonna do things a little bit backwards)

                      1 Reply Last reply Reply Quote 1
                      • demotlj
                        demotlj SVS OG last edited by

                        I’m doing a picture of a dancing bison and wanted to push myself on doing interiors so thought I’d do it for this assignment. Here is what I have so far with both the interior and some really really rough “placeholders” for characters and furnishings. I’m not worried about developing the characters yet since the assignment is really about the environment design - just wanted to make sure things would fit - but I’m assuming that I should think about lighting and stuff, right? Or is it subjective already because it’s only showing part of the room?

                        954AB4D5-CC9A-46B1-A5F8-B3537861F0EB.jpeg

                        E44FBFDC-6D41-493D-85DD-CAD5F7701FF7.jpeg

                        Laurie DeMott
                        instagram.com/demotlj

                        ArtofAleksey JerrySketchyArt 2 Replies Last reply Reply Quote 0
                        • ArtofAleksey
                          ArtofAleksey @demotlj last edited by

                          @demotlj good choice on the low angle makes the bison look much bigger.

                          instagram and twitter: @artofaleksey
                          alekseyillustration.com

                          1 Reply Last reply Reply Quote 0
                          • ArtofAleksey
                            ArtofAleksey last edited by

                            E0A48D01-95CE-4094-BAD9-13256B5DCB95.jpeg

                            I think I’m onto something with the values.

                            instagram and twitter: @artofaleksey
                            alekseyillustration.com

                            1 Reply Last reply Reply Quote 1
                            • braden H
                              braden H last edited by

                              Okeedokee! I finally get to play in my local DND game, so I'm all into the generic fantasy settings. I may finish this one day!

                              The puzzle pieces I'm trying to juggle: Composition (thirds and fifths) silhouette, balance, proportion (thirds and fifths again) and value. Are there any principles I'm forgetting off the top of my head?

                              alt text

                              Erin.Cortese 1 Reply Last reply Reply Quote 7
                              • JerrySketchyArt
                                JerrySketchyArt last edited by

                                Planning to paint this eventually, but since this class is on design I'm going to call this homework complete.

                                Side note: The odd cropping and extra space on the outside are due to game design best practices. We have to plan for a wide range of aspect ratios (think ultra wide screen vs an old 4:3 TV screen) which can shift the visible area by a decent bit.

                                CED_Workbook2_Page_6 complete.png

                                1 Reply Last reply Reply Quote 0
                                • JerrySketchyArt
                                  JerrySketchyArt @demotlj last edited by

                                  @demotlj This is a really nice scene! Even with scribbled in characters the story is really there. I think the floor tiles should be larger in the middle and get closer together as you go out though.

                                  demotlj 1 Reply Last reply Reply Quote 0
                                  • demotlj
                                    demotlj SVS OG @JerrySketchyArt last edited by

                                    @JerrySketchyArt I assume you mean the horizontal floor lines not the vertical ones. The tiles against the far wall are much smaller than those in front but I didn't increase the size evenly as they come closer. I'll have to fix that.

                                    Laurie DeMott
                                    instagram.com/demotlj

                                    JerrySketchyArt 1 Reply Last reply Reply Quote 0
                                    • JerrySketchyArt
                                      JerrySketchyArt @demotlj last edited by

                                      @demotlj Both lines should get closer together as distance from the viewer increases. The ones in front of the camera should be the most square. Example:

                                      20190522_145353.jpg

                                      demotlj 1 Reply Last reply Reply Quote 0
                                      • demotlj
                                        demotlj SVS OG @JerrySketchyArt last edited by

                                        @JerrySketchyArt On the vertical lines, I just followed the Procreate perspective tool so those should be right but the perspective tool doesn't space the horizontal lines and I admit I was just eying that... badly! (Some of it may be that I wasn't thinking of the tiles as being square but as rectangular.)

                                        Laurie DeMott
                                        instagram.com/demotlj

                                        JerrySketchyArt 1 Reply Last reply Reply Quote 0
                                        • JerrySketchyArt
                                          JerrySketchyArt @demotlj last edited by

                                          @demotlj I'm yet to find a good tool for quickly creating grid lines. Clip Studio has perspective rulers too, but it doesn't force proper spacing either. Argh! My solution is to find/make a checkered square grid. Import that grid and do a "free transform" into the shape of the floor/wall/ceiling/whatever. Then you can use that as a guide for your marks. 🙂 If you want more rectangular lines just add an extra line down the middle. Example over your drawing:

                                          (Random grid from google)
                                          black-and-white-high-sheen-merola-tile-mosaic-tile-fyfb2sch-64_1000.jpg

                                          Free Transform to match floor/wall lines
                                          floor grid.png

                                          Draw lines with grid for better estimation
                                          floor grid marks.png

                                          Rectangular floor tiles in perspective
                                          floor grid fixed.png

                                          demotlj 1 Reply Last reply Reply Quote 1
                                          • demotlj
                                            demotlj SVS OG @JerrySketchyArt last edited by demotlj

                                            @JerrySketchyArt That does look better. I think the problem is that the perspective lines aren't supposed to be used for spacing like I was doing whereas your method keeps that spacing. Thanks -- I'm going to try that.

                                            Laurie DeMott
                                            instagram.com/demotlj

                                            1 Reply Last reply Reply Quote 1
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