@Susan-Marks said in Our SVS Virtual Studio 2019!:
@SketchyArtish Cool idea-can you tell us any more about the game? And kudos to you for doing a "sub-par" version. It looks like you went for the main points-i'll be curious to see how this develops-what the mid-par version looks like.
Definitely the recent SVS podcast on obstacles is giving lots of pause-and hope.
My current project is a bass fishing game. Pretty niche audience, but if anyone is interested it's at ToadTimeGame.com.. I also have some smaller "game jam" stuff at JerryDenton.com. I've been slacking on the short silly games lately and aim to improve that as this year goes on.
Those drawings are basically just for a warm up in the morning. I run a couple of miles when I wake up every day, so I decided these characters would be my "creative jog". So far it's really working! Using the random generator and no references forces me to be creative, without the pressure of making something fantastic. Kind of like the gesture class we're doing but for character design. So while I could keep going on those if anything turns out really cool, it's more about just making something... anything to get started each day.
Last couple of attempts: