More texture, or less texture?
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Idk if theres a significant enough of a difference to impact the picture for better or worse honestly. Either way you go it feels affective. Maybe if the textured strokes contrasted more with the material? Like i can tell theres texture but idk if it makes any difference in impact to me.
I’m trying to get into the habit of asking myself, how big is this image gonna be and are these textures gonna make a difference.
They all look good to me
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@Braden-Hallett Gotta agree with @Aleksey ... We artists are really good at overdoing it. Sometimes I can spend 15 minutes trying to decide between 2 shades of blue, and they're so similar the only way I can even tell they're different is because Photoshop says so ^^'''' I think we gotta let go of things that don't make a significant difference..
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I personally like the option A design.
is there any particular option that takes more time and effort than the others? it might be an efficiency problem instead of a style problem. You might have a tight deadline...Great stuff as always
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Oh man... I'm still learning so much. I tend to over-render like a madman. That being said, I like how bright B is, but i like the level of detail of C.
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I think it’s really interesting that you’re playing around with this. I’m already a big fan of your work, but I think you’re right - adding graininess gives the work more of an oraganic, down to earth feeling. Up to this point, everything has had a nice gloss to it(which btw Is stunning). But I do think this treatment in the right places can warm up your current work. The treatment of texture on his face is perfect - it doesn’t distract at all, but gives the piece uniformity(is that a word?).
The arms feel a little dirty though, maybe use the technique a little more subtly on flesh(like you did with the face). -
@Aleksey Thanks! Not seeing much of a difference is also good to know Means I can kinda choose which one I (marginally) like better
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@NessIllustration Very true. The potential for analysis paralysis with photoshop is overwhelming sometimes. And that ever so slight change in blue hue is important, darnit!
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@josegalue25 No, no great difference in time. If anything option A has more potential for being quicker (a bit) since I think it blends a bit better with basic shading.
Good idea, though. If one were significantly faster it'd be a no-brainer
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I'd have to agree with most that A is working really well. The grain is noticeable, but not distracting. Almost like how we can always see our nose, but our brain blocks it out. I can see the heavier grain, but only if I'm looking.
All three look great though, keep up the good work!
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@jasondmcintosh Interesting! Thanks for the feedback
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@kaitlinmakes Thanks! Organic and down-to-earth is good, I think. I'll have to make sure to remember to give the face and other 'smooth' areas a softer touch
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@Justin-Moss Good know! Thank you
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@Braden-Hallett
I like A and C - I guess I don't like B because the hair is lighter (high contrast) and the graininess is more evident and it's like dirt/particles of sand stuck in his hair. Hair wise when it is dark I would go with A because C looks too glossy if you want to go with more of a grain. I like boots in C but like the belt and hold the pants up straps in all three versions. The shirt in A and I am just getting lost in liking certain details haha.
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I like the line work of A and the texture/ detail of B.
You are so good. -
@Heather-Boyd 'hold the pants up straps' is totally how I'm gonna have the character refer to suspenders in the comic Thanks for the feedback!
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@burvantill Thanks :smiling_face_with_open_mouth_smiling_eyes: I'm rather partial to the linework of 'a' as well. Closer to ink than pencil almost.
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I like better A as well but can't say why
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@Braden-Hallett
Royalties baby if they make you big haha. Thanks, I knew what they were but I couldn’t find the words. lols -
@Braden-Hallett is it possible to just run texture along terminator/halftone area only? They all look very nice to me but I would vote for A if I had to pick one.
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@Kevin-Longueil Thanks! It's POSSIBLE to run the texture along the terminator of the shadow only, but I think it'd amount to more work if you get what I mean